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convert.h
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1 /*
2  * Copyright 2008-2014 NVIDIA Corporation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
21 #pragma once
22 
23 #include <cusp/detail/config.h>
24 
25 #include <cusp/execution_policy.h>
26 
27 namespace cusp
28 {
29 
39 template <typename DerivedPolicy, typename SourceType, typename DestinationType>
40 void convert(const thrust::detail::execution_policy_base<DerivedPolicy> &exec,
41  const SourceType& src, DestinationType& dst);
87 template <typename SourceType, typename DestinationType>
88 void convert(const SourceType& src, DestinationType& dst);
92 } // end namespace cusp
93 
94 #include <cusp/detail/convert.inl>
void convert(const SourceType &src, DestinationType &dst)
Convert between matrix formats.