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diffusion.h
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/*
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* Copyright 2008-2014 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cusp/detail/config.h>
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#include <cusp/gallery/stencil.h>
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#ifdef _WIN32
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#define _USE_MATH_DEFINES 1
// make sure M_PI is defined
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#endif
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#include <math.h>
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namespace
cusp
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{
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namespace
gallery
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{
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struct
disc_type {};
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struct
FD :
public
disc_type {};
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struct
FE :
public
disc_type {};
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template
<
typename
Method,
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typename
MatrixType>
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void
diffusion
(MatrixType& matrix,
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const
size_t
m,
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const
size_t
n,
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const
double
eps = 1e-5,
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const
double
theta = M_PI/4.0);
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}
// end namespace gallery
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}
// end namespace cusp
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#include <cusp/gallery/detail/diffusion.inl>
cusp::gallery::diffusion
void diffusion(MatrixType &matrix, const size_t m, const size_t n, const double eps=1e-5, const double theta=M_PI/4.0)
cusp
gallery
diffusion.h
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