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diffusion.h
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1 /*
2  * Copyright 2008-2014 NVIDIA Corporation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
21 #pragma once
22 
23 #include <cusp/detail/config.h>
24 #include <cusp/gallery/stencil.h>
25 
26 #ifdef _WIN32
27 #define _USE_MATH_DEFINES 1 // make sure M_PI is defined
28 #endif
29 #include <math.h>
30 
31 namespace cusp
32 {
33 namespace gallery
34 {
35 
37 struct disc_type {};
38 struct FD : public disc_type {};
39 struct FE : public disc_type {};
62 template <typename Method, typename MatrixType>
63 void diffusion( MatrixType& matrix, size_t m, size_t n,
64  const double eps = 1e-5,
65  const double theta = M_PI/4.0);
69 } // end namespace gallery
70 } // end namespace cusp
71 
72 #include <cusp/gallery/detail/diffusion.inl>